Monday, June 18, 2007

Introduction

"Come fly with us" is a project done in conjunction with dotdotdot, Italy and Massimo Banzi. Two weeks project on "digital retailing" was focused on making working prototypes. Here arduino, pure data, different kind of sensors etc. were used for rapid prototyping.

Come Fly With Us

"Digital Retailing" explores the idea of providing an exciting way to promote and generate interest in a product via direct interaction and playing with the product. The main focus is on playing an activity closely related to the product.

What is it?

"Come fly with us" is an interactive installation focusing on car showroom and new launched car. The idea is to provide a solution for auto showroom where a new launched car is presented in its full beauty. Customers will have opportunity to race with new car in a virtual simulation.

"Come fly with us" is a car game made using infrared sensors and pressure sensor.The player controls the movement of the car by tilting left and right. The more he tilts the harder the car turns. The speed of the car is controlled by jumping on the carpet and again the faster the player jumps the faster the car moves. The setup does not require the player to hold or wear any device and can simply walk up the the platform and start interacting with the car.



"Come fly with us" is a platform that can be moved and placed in a showroom. It consists of two columns with infrared sensors and a floor carpet made up of pressure sensors. A video simulation or a car racing game with a new car is projected on a wall screen ahead. Image shows two columns and a carpet (pressure sensors inside).




Technical details

The materials requires for “Come fly with us” are basic and easily available. The carpet itself is a simple two layer rubber or plastic carpet with pressure sensors that can measure the force that the player applies to the surface and how hard they jump. The columns are made of light plastic or stereo foam materials with a heavy base and infrared sensors at the top that measure the proximity of the player's hands.


The input is contorted by an arduino board that receives the various signals and understands which motions the player is making. Arduino sends signals to a connected computer that runs the simulation race game. The game needs to support simple Left, Right and Accelerate controls.



other projects

1. Language, Literacy and Mobile UI - Nokia
2 surprise-interaction design lab
3. giftin-mobile application-icon media lab
4. camima-robotically yours
5. come fly with us-retail therapy
6. two halves
7. hacking keyboards
8. annoyer-interactive toys